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Heatmap Settings

The Heatmap card controls how the interpolated surface is computed and rendered.

Interpolation Method

The visual estimates the value at every pixel by interpolating from the sample points. Three algorithms are available:

MethodDescriptionBest For
IDW (Inverse Distance Weighting)Each pixel is a weighted average of all samples; weight decreases with distance raised to a configurable powerGeneral-purpose; smooth results with moderate point counts
RBF (Radial Basis Function)Gaussian-weighted Shepard interpolation with a bandwidth parameter that controls how far each sample's influence spreadsDatasets where influence should drop off more steeply beyond a certain radius
BilinearPiecewise-linear interpolation over a Delaunay triangulation of the sample pointsEdge-preserving results; exact at sample locations
Choosing a method

Start with IDW (the default). If the surface looks too "spiky" around isolated points, increase IDW Power or switch to RBF and reduce the bandwidth. Use Bilinear when you want a faceted look that preserves linear gradients between neighbouring samples.

Interpolation Properties

PropertyDescriptionDefault
Interpolation MethodIDW, RBF, or BilinearIDW
IDW PowerExponent applied to distance in the IDW formula. Higher values make the influence of each point fall off faster, sharpening local peaks.2
RBF BandwidthGaussian sigma expressed as a percentage of the shorter plot dimension. Smaller values create narrower influence zones; larger values smooth more aggressively.15%
Grid ResolutionSide length (in pixels) of each interpolation cell. Smaller values produce a finer surface but increase render time.4 px
Minimum sample count

At least 3 sample points are required to render the heatmap. With fewer points the visual displays an empty state message.